Developing games and prototyping with Unity and Godot.
Larimar is a boss rush game that started in a gamejam. The prototype was made in one and half month with placeholder assets.
Astra is an Android arcade game based on Asteroids. This game was completed in one month with all its features.
Third person adventure and exploration prototype inspired by Metroid Prime series.
Emily's Journey is a reimagined version of what would be a third person Metroid game. This prototype was made in one month for a gamejam.
Rescue the chicks and blow up other chickens in this top-down shooter.
Rescue the chicks and blow up other chickens in this top-down shooter. This was a final project for the Game Design: Art and Concepts Specialization and I slowly kept polishing it over the years.
I made this prototype all alone, including the UI assets, animations, music and sound effects.
Nonelands is an action adventure game heavily inspired by 3D Zelda games. This alpha demo was made with Unity 4.6.
I'm a Game Designer and Low Poly 3D Artist from the Dominican Republic. I have experience designing and prototyping games with Unity, Godot and Blender.
As a Game Designer I keep the concepts, game mechanics, narrative and level progression documented and I organize my workflow with Trello or Milanote. I also prototype my ideas in Godot or Unity and create low poly 3D assets using Blender to test the gameplay and visuals.
I have strong passion for games and my inspirations come mostly from Nintendo games like Zelda Wind Waker and Metroid Prime but I also like other 3rd person adventure games like A Hat in Time, Tomb Raider, ICO, Shadow of the Colossus and Okami.
If you like my work and want to collab feel free to contact me. You can also follow me in my socials.