© Moisés Peláez 2023

Moisés Peláez

Game Designer and Low Poly 3D Artist

Demo Reel

Developing games and prototyping with Unity and Godot.

Larimar

An isometric low poly boss rush game.

    Larimar


    Description

    Larimar is a boss rush game that started in a gamejam. The prototype was made in one and half month with placeholder assets.

    Game Design

    • Story and narrative design
    • Gameplay system and combat design
    • Level and puzzles design

    Game Programming with Godot

    • Created a character controller with basic movement, combo attacks, roll and use of different weapons
    • Implemented the AI behavior for 2 bosses using a Hierarchical Finite State Machine system
    • Fully integrated a gamepad with the game and its UI
    • Implemented a simple cutscene system
    • Implemented the UI, pause system and main menu
    • Programmed a simple puzzle solving system
    • Programmed a custom script to import 3D models with automatic configurations
    • Implemented SFX and music
    • Implemented base VFX and particles
    • Level blockout using CSG shapes

    3D Modeling with Blender

    • Modeled the main character
    • Blocked out the models for the main village
    • Blocked the environment models: plants, trees, grass and rocks
    • Prepared the main character blend file with Mixamo animations

    Astra

    Casual game for Android devices based on Asteroids with some twists.

      Astra


      Description

      Astra is an Android arcade game based on Asteroids. This game was completed in one month with all its features.

      Game Design

      • Audio design and balance (with free CC0 music and sfx)
      • Gameplay balance
      • Some details like wave sequence and currency source

      Game Programming with Unity

      • Setup Unity for 2D pixel perfect graphics
      • Reused and improved modular code from previous project
      • Implemented a basic shop system with different skins managing them with scriptable objects
      • Implemented wave sequences with a Finite State Machine system
      • Implemented an automatic save and load system in the local storage
      • Integrated and programmed the UI
      • Implemented ads with the Google Admob plugin
      • Implemented leaderboards and achievement system
      • Used the particle system for explosions, drill, the stars in the background etc.
      • Programmed 4 different powerups
      • Integrated on screen mobile controller with a joystick and a button
      • Integrated SFX and music

      Emily's Journey

      Third person adventure and exploration prototype inspired by Metroid Prime series.

        Emily's Journey


        Description

        Emily's Journey is a reimagined version of what would be a third person Metroid game. This prototype was made in one month for a gamejam.

        Game Design

        • Story and narrative design
        • Gameplay mechanics, systems and combat design
        • Level design

        Game Programming with Godot

        • Created a third person character controller from scratch with movement, jump, shoot and aim mode with gamepad support
        • Implemented a third person view camera with aim mode and collision against walls with gamepad support
        • Created a target system to easily shoot at enemies
        • Programmed the AI behavior for 2 enemies
        • Implemented the UI, pause system, options and main menu
        • Programmed different weapons and upgrades
        • Programmed doors to be opened with different weapons
        • Blocked out the prototype level using CSG meshes
        • Applied post processing effects to the main level
        • Applied particle systems for visual effects
        • Implemented SFX and music

        3D Modeling with Blender

        • Created the environment models including: rocks, foliage and plant limbs
        • Fixed some mesh details on the main character
        • Prepared main character blend file with Mixamo animations

        Gallina Hen Reloaded

        Rescue the chicks and blow up other chickens in this top-down shooter.

          Gallina Hen Reloaded


          Description

          Rescue the chicks and blow up other chickens in this top-down shooter. This was a final project for the Game Design: Art and Concepts Specialization and I slowly kept polishing it over the years.

          I made this prototype all alone, including the UI assets, animations, music and sound effects.

          Game Design

          • Story and narrative design
          • Gameplay mechanics, systems and combat design

          Game Programming with Unity

          • Created a top-down shooter character which aims at the mouse position seamlessly with gamepad
          • Programmed the AI behavior for the chicks and 2 enemies using a Finite State Machine
          • Implemented 3 different power ups
          • Implemented the UI and main menu
          • Used particle systems for explosions and VFX
          • Used the post processing stack to polish the scene visuals

          3D Modeling with Blender

          • Modeled all the chick and chickens with simple animations
          • Created all the environment models: houses, fences, rocks, trees foliage and clouds

          NoneLands

          Third person action adventure game inspired by Zelda.

            Nonelands


            Description

            Nonelands is an action adventure game heavily inspired by 3D Zelda games. This alpha demo was made with Unity 4.6.

            Game Design

            • Story and concept ideas design
            • Gameplay mechanics, systems and combat design
            • Level and puzzles design

            Game Programming with Unity

            • Created a third person character controller with an attack combo, jump, pull/push and item grabbing with gamepad support
            • Created a camera for the character with wall collisions and gamepad support
            • Programmed the AI behavior 2 types of enemies and 2 bosses
            • Programmed 3 simple puzzles to solve
            • Programmed camera sequences for short cutscenes
            • Used particle systems for explosions and VFX
            • Used the post processing stack to polish the scene visuals

            3D Modeling with Blender

            • Modeled the whole level terrain
            • Terrain vertex painting to assign a different texture for each color
            • Some texturing fixes

            Skills


            Game Design
            • GDD with synopsis, moodboards, flowchart and prototype
            • Gameplay mechanics and progression design
            • Basic story telling with three-act structure and character briefs
            • Board game prototyping
            • Reference collection with Pureref
            • Pitch creation
            Game Development
            • Quick prototyping game ideas
            • Third person character controller with camera
            • Finite state machine for sequences, player and AI behavior
            • Observer pattern for scalability and maintainability
            • UI and menus
            • Full game controller integration
            • Save and loading system
            • Adaptative music and randomized sound effects
            • Custom editor tools
            3D Modeling
            • Low poly characters
            • Low poly environment/props modeling
            • Material count reduction for performance optimization
            • Poly count reduction and mesh flow optimization
            • Basic rigging
            • Basic animations
            • Familiarized with basic sculpting tools using a Wacom tablet

            Work Experience


            Game Developer & Low Poly 3D Modeler
            Freelancer | 2020 - Present
            • Delivered 2 Android games made with Unity
            • Delivered game ready low poly characters and environment/prop models made with Blender
            • Delivered an Android game made with Godot
            Content Designer & Unity Developer
            Pitech SRL | 2017 - 2019
            • Designed and documented over 50 junior school math exercises and tutorials
            • Programmed over 200 junior school math exercises with Unity and PHP
            Front-End Developer
            Edu-zone | 2015 - 2016
            • Organized tasks, coordinated the team's workflow with Trello and reviewed content created by the Software Department
            • Developed and styled over 350 junior school exercises with HTML5, CSS3, Javascript, jQuery, ThreeJS and CreateJS

            Awards


            Plant Patrol – 3rd Place
            Godot Wild Jam #38 | 2021
            Gallina Hen – 2nd Place
            GameJam Santo Domingo | 2015
            Nonelands Alpha Demo – 1st Place
            Anime Game Fest | 2014

            Formation


            Game Design: Art and Concepts Specialization
            CalArts, Coursera | 2016
            Mechatronics Superior Technician
            ITLA, Santo Domingo | 2014

            Languages


            Spanish
            Native
            English
            Professional Working Proficiency

            I'm a Game Designer and Low Poly 3D Artist from the Dominican Republic. I have experience designing and prototyping games with Unity, Godot and Blender.

            As a Game Designer I keep the concepts, game mechanics, narrative and level progression documented and I organize my workflow with Trello or Milanote. I also prototype my ideas in Godot or Unity and create low poly 3D assets using Blender to test the gameplay and visuals.

            I have strong passion for games and my inspirations come mostly from Nintendo games like Zelda Wind Waker and Metroid Prime but I also like other 3rd person adventure games like A Hat in Time, Tomb Raider, ICO, Shadow of the Colossus and Okami.

            If you like my work and want to collab feel free to contact me. You can also follow me in my socials.